We create an ecosystem of VR content and immersive technologies in the field of culture, education, tourism

    Project history

    Project vision

    Full use of the capabilities of modern VAMR (virtual/augmented/mixed reality) technologies, and the most cutting-edge equipment for producing unique VR, 3D, and 360-degree photo and video content.
    The design of smart innovative products with immersive audiovisual effects and a high degree of audience impact. All products are grounded in our conviction that the VR/AR method of perception has striking effects on personal development and human learning.

    In an era of GIFs and short attention spans, our smart VR content can quickly convey to users the essential information on the subject of interest to them, facilitating fresh thinking. We give people the latest tools for cognitive growth and self-teaching.
    Pompeii. Quadroportic3D
    Suzdal360 photo
    Suzdal KremlinRender model
    We want our advanced VR developments and technologies to bring the cultural achievements of civilizations across the globe to a worldwide audience.
    A focal point of the project is global cultural history: we aim to create a complete collection of UNESCO world heritage sites.

    Who we are

    We design large-scale products that are well suited for international markets, and we involve people of all ages, opinions, and professions in the creation and consumption of our smart content. Rather than striving to collaborate with large corporations, we are making our mark on culture, education, and tourism.

    A professional community

    We are open to collaboration with a wide range of artistic and creative professionals in various fields, namely:

    • 3D-modeling, 3D-animation
    • production of VR video
    • development of mobile applications
    • equipment for creating VR-content
    • equipment for playing VR-content
    • production and use of audio guides
    • 360-degree photography and videography
    • history, architecture, restoration
    • museum technologies
    • management of archaeological sites
    • training specialists for tourism, museums,
    • archaeological sites
    • education, and culture,
    • tourism and travel

    And we understand very well that the VR/AR approach to audiovisual content means many branches of consumer high tech must flourish together.

    Our audience

    • tourists, travelers
    • mobile device users
    • mobile device manufacturers
    • people with disabilities
    • tourism infrastructure (tour operators, tour agencies)
    • private guides, other tour guides
    • companies providing audio guides
    • archaeological sites, museums reserves
    • scientists, students, schoolchildren

    We give anyone with a smartphone the unique opportunity
    to see VR world ARound us

    Future directions

    1Creation of VR content for augmented reality experiences, virtual tours, teaching of school students, and training of industry specialists

    • scientific work on collection and reconstruction of historical materials;
    • production of high-quality 360-degree photos, 360-degree videos, and 3D content;
    • creation of historically accurate 3D reconstructions of individual objects, complexes, and archaeological sites;
    • recreating historical panoramas with the help of AR technology
    Kremlin Suzdal. Historic reconstruction.
    Cathedral of Nativity Suzdal. UNESCO collection
    "The Moscow That Never Was" project НКТП Мельников
    "The Moscow That Never Was" project Дворец Советов

    Virtual tours around Moscow on

    2Creating applications for mobile devices

    VR collection of up to 1000 UNESCO World Heritage Sites. The project has a gamification component, with users "collecting" site after site.

    Virtual tours with immersion elements

    In 2017, we made apps for eight UNESCO World Heritage sites in Russia. Unique photo and video materials have been collected (including over a hundred 360-degree panoramas and aerial photographs) for further project development.
    UNESCO Heritage
    UNESCO Heritage
    UNESCO Heritage
    UNESCO Heritage
    Currently, tourists visiting the Pompeii archaeological site are offered a tourist package of three apps, into which our smart VR audio guide with augmented reality will soon be integrated.
    Pompeii 3D foto
    Pompeii 3D map
    Developed mobile apps for group VR excursions in Moscow and Suzdal.
    3D tour
    Great Moscow
    buildings never built
    1 2 3

    3Creating VR video content for rental, distribution, and VR festivals

    Production of VR video content (documentary, animation, and other VR films)

    Suzdal. A white stone chronicle VR-video
    To view VR content on your smartphone, you need the YouTube app

    The first Arvizio VR Seasons festival is scheduled for January 2018 in Suzdal, the pearl of Russia’s white stone architectural heritage.

    4Manufacturing devices for delivering VR experiences

    Development and production of smart VR audio guides; equipment for VR tours of archaeological sites and UNESCO World Heritage Sites

    Example. Smart VR audio guide.
    The technology developed for the VR audio guide:

    • allows the user to listen to a coherent narrative about objects anywhere in the coverage zone, just like a walk with a real live guide;
    • automatically downloads 3D objects in the correct locations via augmented reality;
    • takes into account the user's location relative to the object and the direction of his or her movement;
    • avoids repetition of information when an object is encountered a second time;
    • offers continuous audio.


    Project launches in 30 archaeological sites

    2018-2020 Project launches in 30 archaeological sites, including those most visited in Italy, Greece, China, and Turkey. By 2021, Arvizio augmented reality systems will be in operation at sites with an attendance of more than 50 million people per year.

    The expected revenue from the use of VR/AR content, equipment, and souvenirs will be at least $75M per year, with each experience package priced at $10-20.

    Increase the UNESCO collection to 200 sites

    2018-2020 Increase the UNESCO collection to 200 sites. The expected revenue from using VR-generated content and mobile applications for tourism, culture, and education by 2021 will be at least $40M per year.

    Ожидаемая выручка от использования созданного VR контента и мобильных приложений для сферы туризма, культуры, образования к 2021 г. составит не менее $40M в год.

    "Arvizio VR Seasons" festivals

    Holding the VR film festival in Suzdal and in four cities of Russia’s Golden Ring in 2018, as well as holding one foreign VR film festival in Naples-Pompeii (Italy).
    Regularly holding 12 VR film festivals every year around the world, starting in 2019.

    Producing smart VR audio guides

    In 2018, Establish the production of smart VR audio guides.

    By the end of 2020: Increase proceeds from the sale and lease of VR equipment to $55M per year.

    Our team