Full use of the capabilities of modern VAMR (virtual/augmented/mixed reality) technologies, and the most cutting-edge equipment for producing unique VR, 3D, and 360-degree photo and video content.
The design of smart innovative products with immersive audiovisual effects and a high degree of audience impact. All products are grounded in our conviction that the VR/AR method of perception has striking effects on personal development and human learning.
VR collection of up to 1000 UNESCO World Heritage Sites. The project has a gamification component, with users "collecting" site after site.
Virtual tours with immersion elements
Production of VR video content (documentary, animation, and other VR films)
The first Arvizio VR Seasons festival is scheduled for January 2018 in Suzdal, the pearl of Russia’s white stone architectural heritage.
Development and production of smart VR audio guides; equipment for VR tours of archaeological sites and UNESCO World Heritage Sites
Example. Smart VR audio guide.
The technology developed for the VR audio guide:
2018-2020 Project launches in 30 archaeological sites, including those most visited in Italy, Greece, China, and Turkey. By 2021, Arvizio augmented reality systems will be in operation at sites with an attendance of more than 50 million people per year.
The expected revenue from the use of VR/AR content, equipment, and souvenirs will be at least $75M per year, with each experience package priced at $10-20.
2018-2020 Increase the UNESCO collection to 200 sites. The expected revenue from using VR-generated content and mobile applications for tourism, culture, and education by 2021 will be at least $40M per year.
Ожидаемая выручка от использования созданного VR контента и мобильных приложений для сферы туризма, культуры, образования к 2021 г. составит не менее $40M в год.
Holding the VR film festival in Suzdal and in four cities of Russia’s Golden Ring in 2018, as well as holding one foreign VR film festival in Naples-Pompeii (Italy).
Regularly holding 12 VR film festivals every year around the world, starting in 2019.
In 2018, Establish the production of smart VR audio guides.
By the end of 2020: Increase proceeds from the sale and lease of VR equipment to $55M per year.
CTO, team leader
CTO, team leader
Ph.D. in History of Arts