We create an ecosystem of VR content and immersive technologies in the field of culture, education, tourism

    Project history

    Project vision

    Use VA/AR (virtual/augmented reality) technologies, and the most cutting-edge equipment for producing unique VR, 3D, and 360-degree photo and video content.

    The design of smart innovative products with immersive audiovisual effects and a high degree of audience impact.

    In an era of GIFs and short attention spans, our smart VR content can quickly convey to users the essential information on the subject of interest to them, facilitating fresh thinking. We give people the latest tools for cognitive growth and self-teaching.
    Pompeii. Santuario dei Lari Pubblici360, 3D
    Horizontal Skyscraper360, 3D
    Suzdal. Kremlin XVII cRender model
    We want our advanced VR developments and technologies to bring the cultural achievements of civilizations across the globe to a worldwide audience.
    A focal point of the project is global cultural history: we aim to create a complete collection of UNESCO world heritage sites.

    Who we are

    We design large-scale products that are well suited for international markets, and we involve people of all ages, opinions, and professions in the creation and consumption of our smart content. Rather than striving to collaborate with large corporations, we are making our mark on culture, education, and tourism.

    A professional community

    We are open to collaboration with a wide range of artistic and creative professionals in various fields, namely:

    • 3D-modeling, 3D-animation
    • production of VR video
    • development of mobile applications
    • equipment for creating VR-content
    • equipment for playing VR-content
    • production and use of audio guides
    • 360-degree photography and videography
    • history, architecture, restoration
    • museum technologies
    • management of archaeological sites
    • training specialists for tourism, museums,
    • archaeological sites
    • education, and culture,
    • tourism and travel

    And we understand very well that the VR/AR approach to audiovisual content means many branches of consumer high tech must flourish together.

    Our audience

    • tourists, travelers
    • mobile device users
    • mobile device manufacturers
    • people with disabilities
    • tourism infrastructure (tour operators, tour agencies)
    • private guides, other tour guides
    • companies providing audio guides
    • archaeological sites, museums reserves
    • scientists, students, schoolchildren

    We give anyone with a smartphone the unique opportunity
    to see VR world ARound us

    Future directions

    1Creation of VR content for augmented reality experiences, virtual tours, teaching of school students, and training of industry specialists

    • scientific work on collection and reconstruction of historical materials;
    • production of high-quality 360-degree photos, 360-degree videos, and 3D content;
    • creation of historically accurate 3D reconstructions of individual objects, complexes, and archaeological sites;
    • recreating historical panoramas with the help of AR technology
    Palace of Soviets Moscow
    The second wooden mausoleum Moscow
    Small Theatre Pompeii
    Малый театр Помпеи

    Virtual tours on

    2Creating applications for mobile devices

    VR-collection of the UNESCO World Heritage Architectural Sites. The project has a gamification component, with users "collecting" site after site.

    Virtual tours with immersion elements

    We made apps for eight UNESCO World Heritage sites in Russia. Unique photo and video materials have been collected (including over a one hundred spherical photo- and aerophotopanoramy) for further project development.
    UNESCO Heritage
    UNESCO Heritage
    UNESCO Heritage
    UNESCO Heritage
    Currently, tourists visiting the Pompeii archaeological site are offered a tourist package of three apps, into which our smart VR audio guide with augmented reality will soon be integrated.
    3D tour
    3D Map
    3D Foto
    Developed mobile apps for group VR excursions in Moscow and Suzdal.
    3D tour
    Great Moscow
    buildings never built
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    3Creating VR video content for rental, distribution, and VR festivals

    We create new VR films about the history of two ancient cities

    Suzdal. A whitestone chronical
    Pompeii. Voices from the past
    To view VR content on your smartphone, you need the YouTube app
    In 2018 this films were shown in the VR section of the Berlinale and Marche du Film.

    4Manufacturing devices for delivering VR experiences

    Development and production of smart VR audio guides; equipment for VR tours of archaeological sites and UNESCO World Heritage Sites

    Example. Smart VR audio guide.
    The technology developed for the VR audio guide:

    • allows the user to listen to a coherent narrative about objects anywhere in the coverage zone, just like a walk with a real live guide;
    • automatically downloads 3D objects in the correct locations via augmented reality;
    • takes into account the user's location relative to the object and the direction of his or her movement;
    • avoids repetition of information when an object is encountered a second time;
    • offers continuous audio.

    5VARmix – digital content library and synchronous multimedia display system

    Can be used in the preparation and conduct of lessons, lectures, presentations, tours in virtual reality.

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    Our team